Learning Resource Types
A Learning Resource Type (LRT) attempts to describe the primary intent of a piece of educational content, realizing it can be referred to as many things. Because educational content often carries an abundance of characteristics, users can be left confused as to how to locate a particular type of resource in search tools. The use of LRTs and characteristics specific to different types of learning resources will combat this confusion by describing the essence of a resource.
Activity is a broad category which includes a variety of educational content. Activity is typically a directed resource that a student can use to achieve a particular objective. Alternatively, an educator could use an activity to direct instruction or include within a lesson.
The duration of an activity can and will often be less than a lesson and may be less structured. An activity is not primarily designed to serve as an assessment, although it can be used to assess or include assessment components. It may include game-based components, but is not a game. It is more directed than the LRT type of “website”. A classroom based game (performed offline) is one example of an activity.
- Experiment – a teacher or student conducted experiment, often scientific in nature
- Exploration – a teacher or student guided resource used to explore a topic
- Model – a teacher modeled activity
- Observation – an observation that could be performed by students, often scientific in nature
- Performance – a resource that describes a performance that could be conducted by students
The App type is usually a direct link to an application. These will typically be Android or iOS based, as it usually refers to a mobile application. The common approach to these types of resources is to point to a landing page that includes a link to the download and context about the resource.
- Android – free
- Android – paid
- iOS – free
- iOS – paid
A resource that provides a method of gauging a student’s understanding of a topic or concept is an assessment. The resource should include methods to determine successful mastery of the topic as well as areas where re-teaching may be necessary.
- Quiz – a brief assessment used to measure growth in knowledge, abilities or skills
- Rubric – a resource that communicates expectations of a quality around a task
- Self-Assessment – a resource that serves as the basis for self-evaluation or reflection
- Test – an assessment intended to measure the respondents’ knowledge or other abilities
- Worksheet – a resource in which specific problems are worked
A resource that is primarily intended to distribute information using an audio format. This may be a direct link to an audio resource, or a landing page that offers a link to the audio content, along with additional context.
- Short (< 5 min.)
- Medium (5 – 20 min.)
- Long (> 20 min.)
A book-length publication in digital form, consisting of text, images, or both, readable on computers or other electronic devices. An eBook contains all the literary elements of what would traditionally be considered print text. Similar to other learning resource types, landing pages with links to the downloadable versions are common.
- Literature – text in poetry or prose taking fictional and/or non-fictionable forms
- Reference – a book that can be used to refer to for confirmed facts
- Textbook – a book that can be used to teach or study a subject or series of topics
A resource that delivers interactive media-rich content such as Flash, moving images, motion graphics, animations, etc. The Interactive Media learning resource type requires that the user is actively engaged in the resource in some way. These resources may contain conventional video and/or audio as well, but may not be exclusively composed of this media.
- Flash – a resource primarily composed of flash content (the format of this interactive resource is not compatible with iOS devices)
- Other – any other interactive language format such as HTML5
An interactive game designed to teach an educational concept, topic, or skill. A learning game will typically include scoring or some form of competition, unlike interactive media, which is more task based, or activity, which is less interactive.
- Download – a learning game that requires download and installation to use
- Online – a web based learning game that can be played directly in the browser
All content in a learning module is designed to present information on the same topic and/or teach a connected set of skills. While students are generally the intended audience of a Learning Module, this type can also be used by teachers within whole-class instruction.
A detailed description of the course of instruction for one or more class periods. The plan must contain all necessary elements required for instruction.
- Small Group – lessons designed for an audience of less than 10 students
- Whole Class – lessons designed for an entire class of students
A website specifically designed for use from a handheld mobile device, such as a smartphone or tablet computer. A mobile website resides at a URL that is unlike the URL used to access the “traditional” version of the website. A mobile website will typically be designed with a more compact interface and navigation that is conducive for use on a smaller screen.
A resource created to provide access to a document, speech, or other sort of evidence written, created, or produced during a specific time period. A primary source document provides insight into a particular event.
- Article – an article originating from a journal, newspaper, or other source
- Historical Document – a document of historical significance
- Interview – a conversation between two or more people where questions are asked by the interviewer to elicit facts or statements from the interviewee (can be in audio, video or print format)
- Journal – a record of events or business conducted by one or more people
- Letter – a correspondence between two parties
- Literary Text – a written work, generally a narrative, which conveys a message
- Speech – a vocalized form of human communication (can be in audio , video or print format)
Web resources that provide training or learning opportunities for educators. Similar to other learning resource types, these resources can be formatted using various different types of media (e.g., text, video, audio).
- Best Practices – a method or technique that has consistently shown results superior to those achieved by other means
- Common Core State Standards Training – training specifically designed to increase an educator’s understanding of the Common Core State Standards
- Product Training – training specifically designed to increase an educator’s understanding of a specific product or application
Individual resources that can be referred to for confirmed facts. Unlike eBooks, reference material will typically be smaller sections of text.
- Dictionary Entry – a definition of a term or concept
- Encyclopedia Entry – factual information to cover the thing or concept for which the article name stands
- Style Guides – a set of standards for the writing and design of documents
A resource designed to help prepare a student for an assessment of learned content. This content often includes study guides, flash cards, or content in a similar format.
- State assessments
Site contains video clips and footage (moving images) for video streaming. These resources have visual representations imparting an impression of motion when shown in succession. Examples include continuously moving animations and live-action videos but NOT automatic-playing slideshows. Typically these resources point to a landing page with context and embedded video capture.
- Short (< 5 min.)
- Medium (5 – 20 min.)
- Long (> 20 min.)
Courses or instruction delivered on the internet.
- Recorded Webinar – a recorded service that allows conferencing events to be shared with remote locations
- Live Webinar – a live service that allows conferencing events to be shared with remote locations
- Distance Learning – Short (1 day or less) – a mode of delivering education and instruction, lasting 1 day or less, to students who are not physically present
- Distance Learning – Long (> 1 day) – a mode of delivering education and instruction, lasting more than 1 day, to students who are not physically present
Content specifically designed for use on an interactive whiteboard. Similar to other learning resource types, the link is typically a landing page with the whiteboard specific platform downloadable resource and context about that resource.
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